/*
 * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef OUTDOOR_PVP_SI_
#define OUTDOOR_PVP_SI_

#include "OutdoorPvP.h"

enum OutdoorPvPSISpells
{
    SI_SILITHYST_FLAG_GO_SPELL = 29518,
    SI_SILITHYST_FLAG = 29519,
    SI_TRACES_OF_SILITHYST = 29534,
    SI_CENARION_FAVOR = 30754
};

const uint32 SI_MAX_RESOURCES = 200;

const uint8 OutdoorPvPSIBuffZonesNum = 3;

const uint32 OutdoorPvPSIBuffZones[OutdoorPvPSIBuffZonesNum] =
{
    AREA_SILITHUS,
    AREA_AHN_QIRAJ,
    AREA_RUINS_OF_AHN_QIRAJ
};

const uint32 SI_AREATRIGGER_H = 4168;

const uint32 SI_AREATRIGGER_A = 4162;

const uint32 SI_TURNIN_QUEST_CM_A = 17090;

const uint32 SI_TURNIN_QUEST_CM_H = 18199;

const uint32 SI_SILITHYST_MOUND = 181597;

class OutdoorPvPSI : public OutdoorPvP
{
public:
    OutdoorPvPSI();

    bool SetupOutdoorPvP() override;

    void HandlePlayerEnterZone(Player* player, uint32 zone) override;
    void HandlePlayerLeaveZone(Player* player, uint32 zone) override;

    bool Update(uint32 diff) override;

    void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;

    void SendRemoveWorldStates(Player* player) override;

    bool HandleAreaTrigger(Player* player, uint32 trigger) override;

    bool HandleDropFlag(Player* player, uint32 spellId) override;

    bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;

    void UpdateWorldState();

private:
    uint32 m_Gathered_A;
    uint32 m_Gathered_H;
    TeamId m_LastController;
};

#endif
